gooloading.blogg.se

Gundam versus boost dive
Gundam versus boost dive









gundam versus boost dive

What I’m saying is, there are a lot of Mobile Suits (the Gundam term for mechs, giant robot humanoid vehicle things) in this game, and the developers expect you to play every one of them. With those characters, you can also unlock and utilize 203 different strikers, or support units that come in and perform a singular attack of some kind. That’s basically 106 unique characters to choose from in a fighting arena, right out of the box. On the surface, this is what Gundam Versus is all about, but let’s look a bit deeper.īeing a long-standing franchise has its benefits, as Gundam Versus ships with 106 Mobile suits ready for use. Each team has a set amount of Battle Points, and once those are gone, you lose. It’s a relatively simple and clean concept: Mobile Suits from almost every Gundam series (sorry, G Gundam, you were too good for this world) have come together to duke it out in a 1v1, 2v2, or 3v3 arena. Years of begging have finally paid off, as Gundam Versus marks the first Western release of the series, coming exclusively to the PlayStation 4. Ī series dating back over a decade, Gundam Versus is the newest product in a line of insanely popular arcade games kept only in Japan. If your favorite suit depends on charged attacks, it might be time to think about getting an arcade stick.Do you love giant robots with superpowers fighting at breakneck speeds shooting out futuristic weaponry in all directions? Did you potentially grow up watching shows such as Mobile Suit Gundam or Gundam Wing or even Gundam SEED? Do you think you have the reflexes of a cat on steroids that recently had too much caffeine? If you answered yes, then you are probably in the target market for Gundam Versus. Still seems difficult to keep up a good boost-step-dive rhythm with suits that require charging button holds. Swapping targets is now bound to the R-stick which is fine and feels natural. I swapped the dive from R-stick to the O button and it seems much easier now that at right thumb doesn't need to be flying all over the place. I'm stuck on a pad, and as the video above mentions, it seemed insanely busy to alternate between double tapping boost, double tapping the D-pad or L-stick for step, and then pressing down on the R-stick while still trying to do anything else. One thing that has helped me though was switching my controls around. I suppose this is one of the technical elements that separates good players from mediocre and the only way to get better is to practice. I'll practice my boost-step-dive movement before a match starts, but as soon as things get hectic I'll start moving like a jackass and overheating. I've been struggling to nail this down too.











Gundam versus boost dive